Chance of bandits in the world!
Rogue robots are now roaming in search for human survivors! They are quick and attack rapidly.
Loot system implemented in the game!
Fight the new AI enemies, but be careful! Some of the attacks might deal a critical damage!
The world is divided into Zones! Explore on your own risk!
Updated the games Tile set with new tiles created by JR-Morgan, and new textures ajaysharmx!
We also have new sprite animations!
We have updated the ui using GeonBit UI library
Introducing a new lighting shader system. Now we have support for real time 2d shadow casting and dynamic lighting.
This lighting is achieved by using a shadow renderer adapted from Catalin Zima-Zegreanu's dynamic 2d shadows
This system works by rendering objects that cast a shadow, sperately for each light, calculating which areas should be lit, applying a gausian blur based on the distance from the light source.
Then using the spritebatch, combining all of these layers into the finally rendered scene.
By using a pixel shader the light rendering and shadow filtering, the peformance cost is quite small.
We measured a 20% peformance increase with two lights in our scene, compared to a scene with no lights.